1:1 BUSINESS MEETING
essions with leading Korean content companies featured below. This is your exclusive chance to
forge new partnerships for investment, co-production, investment, or content acquisition.
Explore the profiles, identify synergies, and book time with companies aligned to your business interests.
- Prominent K-content Companies
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BIG OCEAN ENM -
TAPPYTOON -
DRAFTIFY -
EO CONTENTS
GROUP -
JIRO -
LOCUS -
MODAHAUS -
MSTORYHUB -
RECOV -
STUDIO EON -
YN CULTURE
& SPACE -
KLLEON- How to Participate
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COMPANY INTRODUCTION
With operations encompassing drama & film production, music & soundtrack (OST) production, theater & musical production (T2N Media), and artist management, Big Ocean ENM produces premium content for audiences across every genre and format. Core IP includes Flex X Cop and Our Beloved Summer.
ANOTHER HEAVENAn original drama series (8 eps x 50 min) written by Jin-wook Kim and produced by Big Ocean ENM. The project is in development with up to four episodes written, is fully owned by Big Ocean ENM, and is the company's lead title for U-KNOCK 2026 in USA.Seeking : Equity Investment (Strategic & Financial) / Project FinancingCompany- CEO : Insoo Shin, Sungjin Lee (Co-CEOs)
- Founded : 08/2020
- HQ : Deokyang Building, 73, Gangnam-daero 128-gil, Gangnam-gu, Seoul, Korea
- Employees : 25
- Sector : Media & Entertainment - Film & Series Production, IP Development, Music, Live Entertainment, Artist Management
- Entity : Co., Ltd. - Korea
Investment HighlightsTraction / Growth Story: Raised KRW 25B from Seed to Series B with leading financial and strategic investors including SBI Investment Korea, IMM Investment, Oracle Venture Investment and CJ Investment. By 2025 the company had completed 4 Netflix titles and 2 Disney+ titles, with multiple productions reaching Netflix Top 10 and Rakuten Viki No. 1. Market Opportunity: Global demand for Korean content continues to expand as international audiences for K-Dramas and Korean films grow, and the expansion of global OTT platforms creates increasing opportunities for Korean production companies to develop and monetize IP across international markets. Competitive Edge: Proven track record in developing and producing commercially successful content for leading global OTT platforms, with strong production capability and established relationships with major domestic and global platforms enabling efficient execution and international distribution.
Business & Traction- Business Model : B2B
- Financials : Revenue: FY2023 USD 22.9M / FY2024 USD 21.7M / FY2025 USD 8.2M / FY2026 (forecast) USD 35.8M
Operating profit: FY2023 loss of USD 523K / FY2024 loss of USD 2.5M / FY2025 loss of USD 1.8M / FY2026 (forecast) USD 39K
Net income: FY2023 loss of USD 1.2M / FY2024 loss of USD 3.3M / FY2025 loss of USD 980K / FY2026 (forecast) loss of USD 654K
Applied exchange rate: USD 1 = KRW 1,530 (as of Jul 2026) -
Key KPI :
YoY revenue growth: 2025 Q2 -85.19% / 2026 Q2 +1,281.09%
Content produced and released (2021-2025): 4 films, 9 drama series, 11 OST albums, 5+ artist albums
Global OTT projects produced (2021-2025): 7 titles including OTT originals
Development pipeline: 30+ writer and director contracts, 25+ project contracts
Capital raised: KRW 25B (Seed to Series B) - References : Netflix, Disney+, SBS, tvN, TVING, Channel A, ENA/Genie TV, Rakuten Viki - 4 Netflix titles and 2 Disney+ titles completed as of 2025; rankings include Netflix Global TV Top 10, Netflix Korea TV Top 10, Netflix Film Top 10 and Rakuten Viki No. 1
Project Header- Project : Another Heaven
- Format : Drama series, 8 eps x 50 min
- Produced by : Big Ocean ENM
- Status : Development - up to 4 episodes written
Rights & Chain of Title- Underlying IP : Original
- Rights Secured : Fully acquired - 100% owned by Big Ocean ENM, Territory - Global, no existing options, exclusivity or first-look obligations
- Ancillary : Remake, spin-off and derivative rights - subject to the writer's negotiation and approval
COMPANY INTRODUCTION
Contents First, Inc. is a Korean IP company that develops, produces and owns webtoon and web-novel titles and operates Tappytoon, its global premium service for English, French and German readers in 241 countries. Founded in 2013, the company expanded from licensed distribution into original production and now runs planning, production, localization and worldwide release in-house across four group production studios.
THE BROKEN RINGA romance-fantasy webtoon serviced on Tappytoon in English, French and German. Print volumes are published in North America and the UK through Inklore, a Penguin Random House imprint, official merchandise is on sale, and audiovisual adaptation is in progress - the company's reference case for taking a title from distribution through print publishing to screen.Seeking : Project-level co-production, IP licensing and revenue-share partnerships (equity round not offered in this program)Company- CEO : Sunyoung Bang
- Founded : 01/2013
- HQ : 6F, Korea Foundation for Advanced Studies, 211 Teheran-ro, Gangnam-gu, Seoul, Korea
- Employees : 93
- Sector : Entertainment & Media - Digital Comics and Novels, Original IP Production, Global Platform
- Entity : Inc. - Korea
Investment HighlightsTraction / Growth Story: Tappytoon is a top-tier English-language premium webtoon and web-novel service with 14M+ registered members across 241 countries, published in English, French and German and supported by a full in-house production pipeline. Owned IP is now being extended beyond reading into publishing, character chat, games and audiovisual adaptation.
Market Opportunity: Demand for Korean source IP now runs across animation, live action, vertical drama, print, audio and games at the same time, and Contents First owns a broad, genre-diverse library covering romance, romance fantasy, BL, GL and thriller, developed from the start for extension rather than single-format exploitation.
Competitive Edge: Premium positioning held without an ad-funded model, with paying readers in the highest-value Western markets. On its own titles the company controls development, production, three-language localization, worldwide release and audience measurement, so a partner negotiates with a single rights holder and gains the platform's promotional reach at launch.Business & Traction- Business Model : B2C: Tappytoon, a premium webtoon and web-novel service in English, French and German - point-based chapter unlock, membership subscription and paid character chat, with a standalone BL subscription service launching in Q4 2026. B2B: licensing, print publishing and audiovisual adaptation of owned IP.
- Financials : Revenue: FY2023 USD 18.34M / FY2024 USD 17.73M / FY2025 USD 15.65M / FY2026 (forecast) USD 19.93M
Operating profit: FY2023 loss of USD 5.08M / FY2024 loss of USD 1.08M / FY2025 loss of USD 1.92M / FY2026 (forecast) profit of USD 800K
Net income: FY2023 loss of USD 10.71M / FY2024 loss of USD 5.18M / FY2025 loss of USD 6.25M
In KRW: FY2024 27.1B / FY2025 23.9B, with a 2027 target of KRW 50B. Applied exchange rate: USD 1 = KRW 1,530 -
Key KPI :
Registered members: 14M+ across 241 countries, served in English, French and German
Overseas revenue share: over 90%, led by the U.S., France and Germany
Catalogue: 2,100+ titles in service, including 50+ owned original IPs
Production capacity: four group studios producing 100+ titles a year
Character chat (launched in English, May 2026): about 4x monthly growth without paid marketing, with a Japanese launch planned for 2027 - References : Penguin Random House (Inklore), Seven Seas Entertainment, NAVER WEBTOON (strategic investor, 23.6%), Kakao Entertainment, RIDI, Lezhin, Mr. Blue, Kuaikan, SORAJIMA, NHN Comico, Tokyopop, REDICE STUDIO, LINE Manga and Metcha Comic (Japan)
Project Header- Project : To You Who Stole My Wish - idol IP package
- Format : Short-form animation (3-5 min episodes), an original music package with music video, and a first merchandise line, built around the webtoon
- Produced by : Contents First, Inc. as IP holder and lead producer, with an animation studio and a music production partner to be attached
- Status : Development - webtoon in production and funded by Contents First; webtoon serialization from Q4 2026, music and short-form animation in H1 2027, merchandise in H2 2027
Rights & Chain of Title- Underlying IP : Original - webtoon, web novel and original music owned by Contents First, Inc. with no co-owners; written chain of title covering author and composer agreements is being compiled
- Rights Secured : Rights on offer: worldwide rights to the short-form animation, music package and merchandise, 10-year term from first release with a 3-year sunset if production does not commence; a partner may take a single component. No option, exclusivity or first-look obligations attached
- Ancillary : Contents First retains webtoon and web-novel publishing in all territories and languages, character chat and interactive service rights, and long-form audiovisual adaptation rights, which are reserved for a separate deal
COMPANY INTRODUCTION
Draftify operates Playsquad, the infrastructure for playable streaming. Playsquad connects games, livestreams, viewer interactions and payments in real time, turning passive audiences into active participants and creating a new monetization layer for creators and game IP.
Quest ChallengeTake on randomized quests, earn points, and race against other teams to hit the target score. Viewer interactions can shake up the action, turning every live session into a different challengeSeeking : Equity Investment (Strategic & Financial) - Series A, target USD 1.5M by Q4 2026; also open to strategic partnerships for U.S. market expansion and co-businessCompany- CEO : Yong-Cheol Jeong
- Founded : 07/2022
- HQ : 71A 2nd Floor, 106 Jangdae-ro, Yuseong-gu, Daejeon, Republic of Korea
- Employees : 17
- Sector : Media & Entertainment - Interactive Entertainment, Live Streaming, Creator Monetization Platform
- Entity : -
- FDI Filing : -
Investment HighlightsTraction / Growth Story: 2025 GMV of USD 1.05M (KRW 1.44B) and H1 2026 GMV of USD 822K (KRW 1.13B), with 753 monetized streamers (+377% YoY). Playsquad turned game streaming from something you watch into something you can play, and after proving strong monetization in Korea, is now expanding globally.
Market Opportunity: The first game-native generation is shifting from playing games to watching them. Yet while they have spent heavily on playing games, they spend far less on watching, because today's viewing experience lacks the sense of participation and agency that makes gaming engaging.
Competitive Edge: Up to 30x higher monetization efficiency than traditional game-streaming business models, powered by the proprietary Interplay Engine that turns viewer actions into real-time gameplay events across streaming platforms.Business & Traction- Business Model : B2B2C - Playsquad takes a 15% fee on gifts purchased by viewers to trigger interactive effects during live streams
- Financials : Revenue: FY2024 USD 237K / FY2025 USD 422K / H1 2026 USD 258K
Operating profit: FY2024 loss of USD 355K / FY2025 loss of USD 567K / H1 2026 loss of USD 393K
Net income: FY2024 loss of USD 7.7K / FY2025 loss of USD 235K / H1 2026 loss of USD 106K
GMV: FY2024 USD 149K / FY2025 USD 1.05M / H1 2026 USD 822K
KRW basis (Revenue / OP / NP / GMV): FY2024 KRW 325.1M / -486.8M / -10.6M / 204.0M; FY2025 KRW 579.2M / -778.2M / -321.9M / 1.444B; H1 2026 KRW 353.6M / -538.9M / -145.1M / 1.127B - Key KPI : Monetized streamers: 753 in H1 2026 (+377% YoY)
- Monthly GMV per streamer: approx. USD 600 (KRW 800K)
- GMV: USD 1.05M in 2025; USD 822K in H1 2026
- Monetization efficiency: up to 30x higher than traditional game-streaming business models
- Content output: 30 Interplay game contents built per year
- Global validation: ~50 streamer tests and organic adoption by 7 HOLOSTARS talents
- Capital raised: Seed USD 285K, Seed-Bridge USD 428K
- References : CHZZK, SOOP (live streaming platforms in Korea where Playsquad serves VTubers and face-cam streamers), HOLOSTARS (7 talents adopted Playsquad organically), COVER, Brave Group, Heirs MGMT, Future Legends (ecosystem relationships) - cross-platform operation across CHZZK, SOOP, Twitch and YouTube
Project Header- Project : Interplay Engine + PlaySquad Originals
- Format : Playable streaming platform and interactive live-play game content - 30 Interplay game contents per year, cross-platform (CHZZK, SOOP, Twitch, YouTube)
- Produced by : Draftify
- Status : In service - operating in Korea; full-scale North American expansion from H2 2026, scale-up in 2027
Rights & Chain of Title- Underlying IP : Original - proprietary Interplay Engine and in-house developed PlaySquad Originals
- Rights Secured : Platform/software and original content rights owned by Draftify at company/product level; company-level equity raise, no single-title project financing
- Ancillary : Open to IP licensing and game/platform integration partnerships
COMPANY INTRODUCTION
EO Content Group is a Korea-based global IP content studio that develops, produces and commercializes premium film, television, short-form and AI-enabled content. With 15+ produced titles and 58+ original IP assets, the company is transitioning from a project-production revenue model toward owning scalable franchise IP and monetizing it over the long term.
TEAM-KEO Content Group's flagship global franchise project - a 100%-owned action and espionage universe developed as a seasonal drama series of 12 episodes at 60 minutes each. It is designed to expand into country-specific seasons, character spin-offs, feature films, webtoon and web-novel publishing, licensing and merchandising.Seeking : Project / IP Financing (single project) and Equity Investment (Strategic & Financial) - Pre-Series ACompany- CEO : Eunyoung Oh
- Founded : 12/2020
- HQ : #1309, 40 Cheonggyecheon-ro, Jung-gu, Seoul, Korea
- Employees : 8
- Sector : Content Studio - Film, TV Series, Short-form, AI-enabled Content, Original IP Development
- Entity : Inc. - Korea
Investment HighlightsTraction / Growth Story: 15+ productions and 58+ original IP assets, with major titles distributed on global streaming platforms.
Market Opportunity: Global buyers increasingly seek owned IP that can support remakes, multi-format adaptations and recurring seasons, and Korean content continues to expand globally across streaming, short-form, licensing and co-production markets.
Competitive Edge: Proven production execution, an owned IP pipeline, a network of 200+ writers and creators, an AI-enabled story-to-production workflow, and cross-border partnerships in Spain, Japan and Brazil.Business & Traction- Business Model : Hybrid B2B/B2C - revenue from production, IP licensing, remake and format rights, distribution, co-production backend participation, ancillary rights and merchandising
- Financials : Revenue and earnings metrics align with standard indie studio growth stages for 15+ delivered productions.
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Key KPI :
Owned IP: 58+ original IP assets and 32 titles and projects across released works and the development pipeline
Production track record: 15+ titles produced across series, film, short-form and AI formats
Platform performance: Love Scout No. 1 on Rakuten Viki in 123 countries; Dear Hongrang No. 1 in Korea and No. 3 globally on Netflix; Bloody Flower No. 1 on Disney+ Korea in its first week and Top 5 for four weeks
Creator network: 200+ writers and creators - References : Netflix, Disney+, Amazon Prime Video, Rakuten Viki, VIU, KOCOWA, SBS, tvN - key production and strategic partners include Studio Dragon, SBS Studio S, TV Tokyo, Pokeepsie Films (Spain) and Total Entertainment (Brazil)
Project Header- Project : TEAM-K
- Format : Drama series (action / espionage), 12 eps x 60 min - seasonal franchise
- Produced by : EO Content Group, Inc.
- Status : Concept and script development - packaging, financing and attachment of co-production partners targeted for 2026-2027
Rights & Chain of Title- Underlying IP : Original - 100% owned by EO Content Group, with chain-of-title documentation maintained and available during due diligence
- Rights Secured : Rights on offer: U.S. and international co-production, distribution, format/remake and licensing rights open for discussion; territory, media and term to be defined in the definitive agreements. No third-party encumbrances disclosed
- Ancillary : EO Content Group retains ownership of the underlying IP, Korean home-market rights and key ancillary and franchise rights, including country-specific seasons, character spin-offs, feature films, webtoon and web-novel publishing, licensing and merchandising
COMPANY INTRODUCTION
Jiro Inc. builds Dropshot AI, an AI Production OS for commercial image and video content. It combines 50+ leading generative AI models, rights-cleared stock, rights-safe AI avatars, expert templates, and AI-native editing for brands, marketers, agencies, and creators worldwide.
SEORIASEORIA: 100% AI-generated K-pop idol IP (debuted Aug 2026)
Dropshot AI: AI Production OS for commercial image and video contentSeeking : Series B equity investors and strategic partners for U.S. GTM, enterprise sales and AI/content ecosystem access. Open to enterprise distribution, API/solution partnerships, and SEORIA IP licensing/distribution collaborations.Company- CEO : Jae Suk Lee & Gil Whan Hwang (Co-CEOs)
- Founded : 06/2020
- HQ : 3F, 169 Yeoksam-ro, Gangnam-gu, Seoul 06247, Republic of Korea / U.S. subsidiary: Dropshot US Inc. (Delaware / California)
- Employees : 36
- Sector : Generative AI / Multimodal AI / Content Technology / SaaS / Content & IP
- Entity : Inc. - Korea (U.S. subsidiary: Dropshot US Inc., Delaware)
- FDI Filing : -
Investment HighlightsTraction: 300K+ monthly active users by Sep 2026; ~20% of Sep B2C revenue generated overseas; U.S. subsidiary established with global payments and English service live; CES 2025 Innovation Awards (2 categories) and iF Design Award 2025.
Market Opportunity: Brands, marketers, agencies and creators worldwide need commercial-ready image and video content; U.S. enterprise sales and API/solution partnerships are the next growth channel, alongside licensing of original AI idol IP.
Competitive Edge: 50+ leading generative AI models in one subscription; 300+ expert templates/avatars; 100K+ rights-cleared stock assets; AI-native Studio, Canvas and natural-language editing; live proof of AI-native IP production (SEORIA).Business & Traction- Business Model : B2C subscriptions and credits, B2B team/enterprise plans, API/solution licensing, AI content production, Stock/data licensing, Original IP business
- Financials : -
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Key KPI :
Monthly active users: 300K+ (Sep 2026)
Overseas share of B2C revenue: ~20% (Sep 2026)
AI models in one subscription: 50+
Expert templates/avatars: 300+
Rights-cleared stock assets: 100K+
Employees: 36 -
References :
CES 2025 Innovation Awards (2 categories)
iF Design Award 2025
U.S. subsidiary established; global payments and English service live
SEORIA debut with music, MV and world-building films (Aug 2026)
Project Header- Project : SEORIA
- Format : 100% AI-generated idol IP with music releases, music video and world-building films; feature-length expansion in development
- Produced by : JIRO Inc. (built with Dropshot AI)
- Status : Released and in service (debuted Aug 2026)
Rights & Chain of Title- Underlying IP : Original virtual artist IP: SEORIA (100% AI-generated K-pop idol) © JIRO Inc. SEORIA / Dropshot Original. All rights reserved.
- Rights Secured : -
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Ancillary :
Licensing, merchandise and film expansion
Distribution: YouTube, music streaming platforms and social channels
Seeking North American streaming, distribution and licensing partners
Target audience: Global Gen Z K-pop, fantasy and AI-content audiences
COMPANY INTRODUCTION
LOCUS Corporation is a comprehensive content company that delivers high-quality content across theatrical animation, TV series, commercials and media art, driven by top-tier CGI and VFX capabilities. Its divisions span Animation Studios, CM Studios, Studio X, an AI Animation Research Institute and an Immersive Media Technology Research Institute.
RED SHOES AND THE SEVEN DWARFSKorea's first fully domestically produced global 3D animated feature, released in 123 countries with about 820,000 domestic admissions. LOCUS owns 100% of the IP and of the media and adaptation rights, and the film won the Presidential Prize in the Animation category at the 2019 Korea Content Awards. A sequel is under consideration.Seeking : Equity Investment (new share issuance) - Pre-IPO, target USD 1.35MCompany- CEO : Sungho Hong
- Founded : 05/2009
- HQ : 47, Gukgajeongwon 1-ho-gil, Suncheon-si, Jeonnam, Korea (Seoul branch: 128 Dosan-daero, Gangnam-gu)
- Employees : 184
- Sector : Media & Entertainment - Animation Production & IP Licensing, CGI/VFX, Advertising Video, Immersive XR Content
- Entity : Corporation - Korea
Investment HighlightsTraction / Growth Story: Five theatrical animated features released, led by Red Shoes and the Seven Dwarfs, which was distributed in 123 countries, alongside more than a decade as Korea's leading producer of game cinematics and a growing location-based entertainment business.
Market Opportunity: Expanding animation and IP businesses targeting global OTT platforms and international distributors, with new webtoon and IP-based animation projects driving international sales.
Competitive Edge: Established CGI and VFX capability across animation, advertising and immersive XR content, an in-house AI Animation Research Institute improving production pipeline efficiency, and a strategic alliance with NAVER WEBTOON, which is also a shareholder.Business & Traction- Business Model : B2B + B2C - animation production and distribution, IP licensing and merchandising, location-based entertainment (venue business), and advertising video and game cinematic production
- Financials : Revenue: FY2023 USD 15.36M / FY2024 USD 14.82M / FY2025 USD 15.47M / FY2026 (forecast) USD 21.78M
Operating profit: FY2023 USD 3.26M / FY2024 USD 280K / FY2025 USD 939K / FY2026 (forecast) USD 2.67M
Net income: FY2023 USD 1.53M / FY2024 loss of USD 303K / FY2025 loss of USD 555K / FY2026 (forecast) USD 2.22M
FY2025 revenue mix: animation production USD 7.04M / location-based entertainment USD 3.55M / advertising video production USD 3.52M / animation distribution USD 717K / licensing and merchandising USD 321K. Applied exchange rate: USD 1 = KRW 1,530 -
Key KPI :
Track record: 5 theatrical animated features released, plus Yumi's Cells Seasons 1 and 2 as series animation
Box office: Red Shoes and the Seven Dwarfs about 820K domestic admissions; Exorcism Chronicles: The Beginning about 500K admissions and No. 1 at the Korean animated film box office in the 12+ rating
Pipeline: 4 titles in production (Guardians of the Video Game, Exorcism Chronicles: The Portrait Calls, Barkhan, Denma), Elle in pre-production and Kkokdu in script development
Awards: Presidential Prize in the Animation category at the Korea Content Awards in 2019 and 2024, and the Minister of Culture, Sports and Tourism Award in 2025
Other business: 80+ game cinematic and promotional videos produced since 2013; Studio X operates Rozy, Korea's first virtual influencer
Capital raised: KRW 50.1B cumulative - References : NAVER WEBTOON (strategic partner and shareholder), TVING, WYSIWYG Studios, MediaCan, GIANTSTEP - Red Shoes and the Seven Dwarfs released in 123 countries; Yumi's Cells Season 1 & 2 ranked No. 1 in paid subscriber contribution on TVING in 2022; game cinematics produced for major domestic and global game companies since 2013
Project Header- Project : Guardians of the Video Game
- Format : Animated feature film
- Produced by : LOCUS Corporation (Director: Youngsik Um)
- Status : In production - U.S. release scheduled for the second half of 2026
Rights & Chain of Title- Underlying IP : Adapted - underlying IP held by the project SPC, with media rights owned by LOCUS
- Rights Secured : Media rights owned by LOCUS, Territory - Global; secondary rights sold
- Ancillary : Other business rights co-owned by LOCUS and NAVER WEBTOON
COMPANY INTRODUCTION
Modhaus is a next-generation K-POP entertainment technology company combining artist management with a global fan platform. Managing tripleS, ARTMS and idntt and operating the fan-participation platform COSMO, Modhaus connects artists, fans and content through an open architecture model, expanding its artist IP and platform businesses worldwide.
COSMO: THE GATEModhaus's proprietary fan-participation platform, enabling two-way interaction between fans and artists and integrating digital goods into the fan experience. COSMO has 530K cumulative users and 19M digital photocards issued, with approximately 80% of platform revenue generated overseas. It powers Modhaus's artist IP tripleS, ARTMS and idntt.Seeking : Equity Investment (Financial) - Series B; also open to distribution, licensing and strategic partnerships for U.S. market expansionCompany- CEO : Jaden Jeong (CEO & Founder)
- Founded : 11/2021
- HQ : Seoul, Korea
- Employees : 120
- Sector : Media & Entertainment - K-POP Artist Management, Fan Platform (COSMO), Digital Collectibles, Live Entertainment
- Entity : Inc. - Korea
- FDI Filing : -
Investment HighlightsTraction / Growth Story: Modhaus operates both artist IP and the COSMO fan platform, creating a dual revenue model across entertainment and digital services. Approximately 80% of COSMO platform revenue is generated overseas, with 530K cumulative users and 19M digital photocards issued.
Market Opportunity: K-POP is expanding rapidly beyond Korea, with global demand for artist content, live entertainment, digital collectibles and direct-to-fan services. Modhaus targets this growth by combining K-POP IP with a globally scalable fan participation platform.
Competitive Edge: COSMO enables two-way interaction between fans and artists while integrating digital goods into the fan experience, creating new and differentiated ways for fans to engage with artist IP.Business & Traction- Business Model : B2C + B2B - K-POP artist management (album and streaming sales, concerts and global tours, merchandise) and IP platform (digital photocard sales and subscription revenue)
- Financials : Revenue: FY2024 USD 15.1M / FY2025 USD 23.9M / 2026 through Q2 USD 10.8M
Operating profit: FY2024 loss of USD 3.2M / FY2025 loss of USD 5.3M / 2026 through Q2 loss of USD 1.9M
Net income: FY2024 loss of USD 3.0M / FY2025 loss of USD 4.3M / 2026 through Q2 loss of USD 1.7M
KRW basis: FY2024 KRW 20.4B / -4.4B / -4.1B; FY2025 KRW 32.3B / -7.3B / -5.8B; 2026 through Q2 KRW 16.6B / -3.0B / -2.6B - Key KPI : Album sales: Over 1M albums sold across three artist IPs (tripleS, ARTMS, idntt) in 2025
- Platform: 530K cumulative COSMO users; 19M digital photocards issued
- Global reach: Approximately 80% of COSMO platform revenue generated overseas, with users across North America, Europe, Greater China and Japan
- Live: ARTMS North American World Tour (Oct 2026) and tripleS North American Tour (Nov 2026)
- Capital raised: USD 26.6M to date (Series B)
- References : The Orchard (global music and album distribution partner for tripleS, ARTMS and idntt) - global live business including ARTMS's North American World Tour (Oct 2026) and tripleS's North American Tour (Nov 2026)
Project Header- Project : COSMO: the Gate
- Format : Fan-participation platform / application - digital photocards and subscription, linked to artist IP tripleS, ARTMS and idntt
- Produced by : Modhaus Inc.
- Status : In service - global users across North America, Europe, Greater China and Japan
Rights & Chain of Title- Underlying IP : Original - proprietary platform developed in-house
- Rights Secured : -
- Ancillary : -
COMPANY INTRODUCTION
MSTORYHUB writes, draws and owns its own web-novels and webtoons - more than 1,200 titles to date - and runs the entire production chain in-house rather than optioning IP from third parties. The company is now converting that library into an AI-produced content platform covering short-form drama adapted from its own titles and character chat built on the same characters.
THE REMARRIED EMPRESSMSTORYHUB's flagship wholly-owned webtoon and web-novel IP, with JPY 2.5B in cumulative global gross and 1.3B cumulative views across 10 territories and print editions in 6 countries. A live-action drama adaptation is scheduled for worldwide release in the second half of 2026, and a 26-episode animation is in production for 2027.Seeking : Equity Investment (Strategic & Financial) - Series B / Pre-IPOCompany- CEO : Gisoo Lee
- Founded : 06/2015
- HQ : Daeryung Post Tower 6, 298 Beotkkot-ro, Geumcheon-gu, Seoul, Korea
- Employees : 69
- Sector : AI Content Platform - Webtoon & Web-novel IP, Short-form AI Drama, Character Chat
- Entity : Co., Ltd. - Korea
Investment HighlightsTraction / Growth Story: 1,200+ wholly-owned source IPs (920 web-novels, 216 webtoons) and 2025 revenue of KRW 15.2B, 94% of it from IP the company produced itself. The Remarried Empress alone has passed JPY 2.5B in cumulative gross and 1.3B views across 10 territories.
Market Opportunity: Short-form vertical drama and AI companion apps are the two fastest-growing consumer content formats and both are short of owned story material, while webtoon episode sales mature and value shifts from selling chapters to owning the user.
Competitive Edge: AI production cuts per-episode cost and lead time, the short-drama layer acquires users on YouTube, TikTok and Reels, and the character-chat layer monetises the resulting fandom, supported by a full in-house chain of novel studio, webtoon studio, Vietnam art studio, translation house, drama arm and joint ventures in Japan and China.Business & Traction- Business Model : B2B2C today, moving to D2C - platform revenue share (Naver Webtoon, KakaoPage, Piccoma, LINE Manga and 11 export markets), minimum guarantees and licensing fees from overseas platforms and publishers, print royalties, adaptation and option fees, and government R&D grants; new revenue under build from short-form AI drama and character chat on owned IP
- Financials : Revenue: FY2023 USD 11.62M / FY2024 USD 10.87M / FY2025 USD 10.39M / FY2026 (forecast) USD 16.41M
Operating profit: FY2023 USD 290K / FY2024 USD 660K / FY2025 USD 470K / FY2026 (forecast) USD 1.78M
Net income: FY2023 loss of USD 5.47M / FY2024 loss of USD 2.87M / FY2025 loss of USD 4.44M / FY2026 (forecast) USD 680K
2025 revenue in KRW: 15.2B, of which Japan KRW 5.3B and the U.S. KRW 1.3B (implied rate approx. USD 1 = KRW 1,463) -
Key KPI :
Owned IP library: 1,200+ wholly-owned source IPs (920 web-novels, 216 webtoons)
Self-produced IP share of revenue: 94% (2025)
2025 revenue mix: webtoon overseas 52% / webtoon domestic 28% / web-novel 12% / ancillary 8%
Annual output: 100+ new web-novels and 25 new webtoons, with a creator network of about 500 web-novel authors and 216 webtoon artists under contract
Overseas licensing: 117 titles exported to 11 countries; 53 webtoon IPs licensed through 164 agreements across 10 countries - References : Kakao Piccoma, Naver Webtoon, LINE Manga, KakaoPage, Shueisha, Kadokawa, IZE Press, PIKA, ALTRAVERSE - Naver Webtoon (6.3%) and Com2uS are shareholders; The Remarried Empress is serviced in 10 countries outside Korea with print editions in 6 countries
Project Header- Project : MSTORYHUB AI Short-Form Drama Slate & Platform - Phase 1
- Format : Vertical short-form drama (AI-produced), adapted from wholly-owned webtoon and web-novel IP
- Produced by : MSTORYHUB (Platform TF) with an external AI production vendor
- Status : Development / pre-production (pilot) - KRW 300M internal budget committed through end-2026, released against stage gates
Rights & Chain of Title- Underlying IP : Original - MSTORYHUB owns the source webtoon and web-novel IP outright; written consent for derivative works is being secured title by title
- Rights Secured : Rights on offer (territory, media, term) not yet fixed - project equity, territory rights or a slate deal are all open; no known option, exclusivity or first-look obligation on this slate
- Ancillary : Korean-language webtoon and web-novel publishing rights and the underlying source IP retained; derivative and merchandising scope to be confirmed
COMPANY INTRODUCTION
RECOV INC., founded in Seoul in 2015, organizes and operates overseas concert tours for K-pop artists across North America, Europe and Asia. Unlike agencies that broker concert rights to local promoters, RECOV runs the full A-to-Z tour operation in-house - local production, hospitality, PR, tax and legal, official merchandise and VIP programs - and is now bringing online VIP and merchandise sales in-house through its own D2C platform.
2026 MAMAMOO WORLD TOUR <4WARD>A concert tour organized by RECOV as lead producer across Asia, North America and Australia, covering the concert, official tour merchandise and VIP packages, with a total budget of USD 13M. The U.S. leg in August 2026 launches RECOV's own D2C VIP and merchandise platform.Seeking : Equity Investment (Strategic & Financial) - Series B, target USD 2MCompany- CEO : Hyunchul Lee
- Founded : 08/2015
- HQ : 3F & 4F, 304 Dongil-ro, Gwangjin-gu, Seoul, Korea
- Employees : 15
- Sector : Live Entertainment - K-pop Overseas Concert Promotion, Tour Merchandise & VIP Packages
- Entity : Inc. - Korea
Investment HighlightsTraction / Growth Story: Revenue doubled from USD 2.63M in 2024 to USD 5.26M in 2025, with H1 2026 revenue already at USD 4.05M and a 2026 forecast of USD 10.5M. 86% of 2025 revenue came from overseas concerts held in 9 countries, with the U.S. the single largest market.
Market Opportunity: In the U.S., K-pop merchandise and VIP sales are larger than ticket revenue, yet concerts, merchandise and VIP are usually split across separate operators. RECOV already runs all three in-house, and its own D2C VIP and merchandise platform goes live with MAMAMOO's U.S. tour in 2H 2026, replacing local agents that currently take about 15% of concert revenue.
Competitive Edge: All six tour operating areas - production, hospitality, PR, tax and legal, merchandise and VIP - have been run in-house since 2015, a cost base that competitors relying on outsourcing cannot match, allowing higher rights fees to Korean labels. Founder-level network with HYBE, SM, RBW and FNC, plus promoter partnerships with Live Nation, UTA, AEG and more than ten others across the U.S., Europe and Asia.Business & Traction- Business Model : B2B + B2C - B2B: Korean labels license overseas concert rights to RECOV, which contracts local promoters and venues and delivers the tour (production, hospitality, PR, tax and legal). B2C: official tour merchandise and VIP packages sold directly to fans at venues and online. Key revenue types: global K-pop concerts (ticketing and show fees), merchandise, and VIP packages.
- Financials : Revenue: FY2023 USD 3.62M / FY2024 USD 2.63M / FY2025 USD 5.26M / FY2026 (forecast) USD 10.53M
Operating profit: FY2023 USD 395K / FY2024 USD 329K / FY2025 USD 263K / FY2026 (forecast) USD 987K
Net income: FY2023 USD 263K / FY2024 USD 132K / FY2025 USD 197K / FY2026 (forecast) USD 789K
H1 2026 revenue: USD 4.05M (KRW 6.2B). Applied exchange rate: USD 1 = KRW 1,520-1,530 -
Key KPI :
Revenue growth: +100% YoY (2024 to 2025), +100% YoY forecast for 2026, and a plan of about 4x 2025 revenue by 2028 (KRW 31.8B)
Overseas share of revenue: 86% (2025), with concerts held in 9 countries
2025 revenue by region: U.S. KRW 1.88B (largest) / Kaohsiung 0.99B / Hong Kong 0.92B / Singapore 0.86B / Taipei 0.73B / Macau 0.65B / Europe 0.56B
Unit economics: merchandise revenue per tour comparable to concert revenue in the U.S. and Europe; 11-18 official merchandise SKUs per tour; VIP packages carry the highest margin per ticket
2026 forecast: KRW 13.4B in global concert and merchandise revenue from confirmed and in-discussion tours (MAMAMOO, P1HARMONY, N.FLYING, ONEUS, APINK, AMPERS&ONE) - References : RBW INC. (MAMAMOO, ONEUS, ONEWE, PURPLE KISS, MOONBYUL; also a shareholder), FNC Entertainment (N.FLYING, P1HARMONY, AMPERS&ONE), APINK, YOUNG POSSE - promoter partners include Live Nation, UTA, DTI and Mammoth in the U.S., Live Nation SAS, AEG, Echo Live and Bring The Noise in Europe, and CK Star, KKLive, Seed Music, Soul N Joy and Wanxing in Asia
Project Header- Project : Artist Concert IP package (concert + merchandise + VIP)
- Format : Live concert tours of major K-pop artists - concert, official tour merchandise and VIP packages; number of shows and cities set per artist contract (recent RECOV U.S. runs: 14-16 cities)
- Produced by : RECOV INC. (tour organizer)
- Status : Pre-production - rights negotiations with Korean labels for 2027 world tours in progress; shows scheduled across 2027
Rights & Chain of Title- Underlying IP : Licensed - concert rights licensed per artist from the Korean label (current licensors RBW INC. and FNC Entertainment; 2027 targets HYBE, SM, YG); artist likeness rights for merchandise and VIP licensed per tour, with the artist IP retained by the label and artist
- Rights Secured : Rights on offer: participation in the concert, merchandise and VIP economics of the U.S. legs of the 2027 program and co-promotion rights for the U.S. territory, term per artist tour contract; no options, exclusivity or first-look obligations with U.S. partners
- Ancillary : RECOV retains concert rights outside the U.S. (Asia, Europe), its D2C platform and customer data, merchandise and VIP operating rights and all derivative business; 2026 MAMAMOO tour merchandise is under a non-exclusive license from RBW; Korea rights remain with the label
COMPANY INTRODUCTION
Studio Eon is a 3D animation studio built on an in-house Unreal Engine production pipeline, developing and producing its own original animation IP while also providing animation, commercial film and VFX production services. Its titles include Armorsaurs, The Long Long Nights and Dogstar.
ARMORSAURSA 3D animated action series co-produced with MGA Entertainment as the U.S. remake of Studio Eon's Armored Saurus. Season 1 has been airing globally on Disney+ (excluding Korea, China and Japan) and BBC since February 2026, reaching No. 1 in Kids TV Shows and the top 30 of the U.S. overall OTT ranking, and Season 2 is in production.Seeking : Project / IP Financing (single project) - Target investment USD 1MCompany- CEO : Dae-il Kang
- Founded : 07/2013
- HQ : 9F, 12 Worldcup buk-ro 56-gil, Mapo-gu, Seoul, Korea
- Employees : 50
- Sector : Media & Entertainment - 3D Animation Production, Original IP Development, VFX & Virtual Production
- Entity : Co., Ltd. - Korea
Investment HighlightsBusiness Model: A dual-core structure combining IP-driven upside with recurring technology-based revenue - owned IP generates production revenue and long-term royalties and revenue share, while the in-house Unreal Engine pipeline secures repeat outsourced work on an annual contract basis.
Why Now: Core IP titles have completed production and entered release - Armorsaurs launched on Disney+ in February 2026, Dogstar launches in 2H 2026 and The Long Long Nights opens in theaters in December 2026 - bringing royalty and revenue-share income from 2026 to 2027.
Why Studio Eon: Turned profitable in 2025 on a 69.5% revenue CAGR (2023-2025), with a full in-house production pipeline that minimizes outsourcing costs and a global partner network across North America, Japan, China and the Middle East.Business & Traction- Business Model : B2B - Dual-core model combining owned-IP production revenue with royalties and revenue share (IP Core), and recurring outsourced animation, commercial film and VFX production (TECH Core)
- Financials : Revenue: FY2023 USD 1.13M / FY2024 USD 2M / FY2025 USD 3.24M / FY2026 (forecast) USD 5.21M
Operating profit: FY2023 loss of USD 1.64M / FY2024 loss of USD 1.36M / FY2025 USD 578K / FY2026 (forecast) USD 1.73M
Net income: FY2023 loss of USD 1.66M / FY2024 loss of USD 1.36M / FY2025 USD 530K / FY2026 (forecast) USD 1.59M
Applied exchange rate: USD 1 = KRW 1,530 (as of Jul 2026) -
Key KPI :
Revenue CAGR (2023-2025): 69.5%
Turned profitable in 2025: revenue KRW 4.77B with operating profit KRW 850M (17.8% operating margin)
2025 revenue mix: IP production KRW 2.96B (+86.2% YoY) / TECH outsourced production KRW 1.82B (+23.8% YoY)
Armorsaurs U.S. launch (Feb 2026): No. 1 in Disney+ Kids TV Shows and top 30 in the U.S. overall OTT ranking
Owned IP pipeline: 5 new IPs in development for OTT series and theatrical animation - References : MGA Entertainment, Disney+, BBC, Tokyo MX, BS Nippon TV, Samsung Electronics, Hyundai Motor, Kakao Games, Nexon, IPX, Sirius Entertainment - Armorsaurs, the U.S. remake co-produced with MGA Entertainment, has been airing on Disney+ and BBC since February 2026
Project Header- Project : Arms: Kill Stage
- Format : Animation - OTT series / feature film
- Produced by : Studio Eon
- Status : Owned IP - in development, pre-production scheduled from 2H 2026
Rights & Chain of Title- Underlying IP : Original
- Rights Secured : Fully acquired - 100% owned by Studio Eon, Territory - Global, no territorial restrictions
- Ancillary : Secondary rights - in negotiation; K-original animation IP with music, fashion and licensing expansion potential
COMPANY INTRODUCTION
YN CULTURE & SPACERequest 1:1YN Culture & Space is Korea's Entertech pioneer, backed by a powerhouse four-way consortium of K-content and technology leaders - YG Entertainment, Naver, Nexon and Com2uS N, each holding a 25% stake. Founded in July 2020, the company holds Certified Venture Business status and is registered as a Software Business / Digital Content Development Service provider and an Independent Broadcast Content Production Company, with a dedicated in-house creative department spanning creative & visual production, AI/virtual-production (Entertech) solutions, and IP & live-experience operations.
AI Virtual Artist ProgramA joint project with NC AI to develop an AI virtual artist group, covering artist identity/character development, AI content production (voice, video, motion), personalized fan interaction and interactive live performance (choreography and stage response). Currently in development, targeting launch in the second half of 2026.Seeking : -Company- CEO : Haemin Yoo (CEO)
- Founded : 07/2020
- HQ : 4F, 21, Hakdong-ro 1-gil, Gangnam-gu, Seoul, Korea
- Employees : -
- Sector : Media & Entertainment - Entertech: Creative & Visual Production, AI/Virtual Production (ICVFX), IP & Live-Experience Platforms
- Entity : Inc. - Korea
- FDI Filing : -
Investment HighlightsTraction / Growth Story: Backed equally by YG Entertainment, Naver, Nexon and Com2uS N (25% each), YN Culture & Space has built an integrated Entertech pipeline since its 2020 founding - spanning creative/visual production, AI and virtual-production technology, and IP & live-experience operations. Track record includes art direction and physical production for BLACKPINK, JENNIE, G-DRAGON and j-hope; virtual production/ICVFX for RIIZE, IU, Netflix (Sweet Home 2) and Disney+ (TEMPEST); and IP/experience programs including JISOO's 2025 Asia Tour and the Chuncheon HWADONG 2571 cultural space.
Market Opportunity: Demand for K-content is expanding beyond music releases into AI-enabled virtual production, immersive live experiences and branded IP spaces, creating a converging market across entertainment, technology and real-world venues.
Competitive Edge: A dedicated in-house creative department combined with active AI/virtual-production R&D - 4 KOCCA-backed national R&D projects in progress as of 2026 (AI 3D webtoon generation, K-content AI, AI virtual artist performance, net-zero live-event operations) plus 4 completed (2022-2025) - gives the company technology-driven production capability distinct from traditional content studios.Business & Traction- Business Model : B2B - Creative/visual production and brand-campaign services, AI and virtual-production (ICVFX) technology solutions, and IP/space-based live-experience operations for artists, platforms and brands
- Financials : Not publicly disclosed. FY2025 audited financial statements were filed with Korea's DART disclosure system (external audit by Taeil Accounting Corporation, filed Apr 8, 2026); detailed revenue/profit figures are not available in public company materials.
- Key KPI : R&D pipeline: 4 KOCCA-backed national R&D projects in progress (2026) - AI 3D Webtoon (2024.04-2026.12), K-Content AI (2025.10-2026.05), AI Virtual Artist Performance (2026.04-2028.12), Live Entertainment Net-Zero Operation (2026.04-2029.12); 4 additional R&D projects completed (2022-2025)
- Shareholder base: 4 strategic shareholders (YG Entertainment, Naver, Nexon, Com2uS N), each holding an equal 25% stake
- Track record: Visual/art-direction and virtual-production work across major K-pop IP (BLACKPINK, JENNIE, G-DRAGON, j-hope, RIIZE, IU, KISS OF LIFE) and global platform titles (Netflix, Disney+)
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References :
YG Entertainment, Naver, Nexon, Com2uS N - founding shareholders (25% each) providing IP, platform and technology backing
Netflix, Disney+, LG U+ - platform clients for virtual-production and AI content (Sweet Home 2, TEMPEST, Good Competition)
NC AI - joint-development partner for the AI Virtual Artist Program
Project Header- Project : AI Virtual Artist Program
- Format : AI virtual artist group - artist identity/character development, AI content production (voice, video, motion), fan interaction, interactive live performance
- Produced by : YN Culture & Space x NC AI (joint project)
- Status : In development - target launch 2H 2026
Rights & Chain of Title- Underlying IP : Original - co-developed under the YN Culture & Space x NC AI joint project (ownership split not disclosed in available materials)
- Rights Secured : -
- Ancillary : -
COMPANY INTRODUCTION
Klleon develops real-time conversational digital humans that combine its proprietary video generation with speech recognition and LLMs. Its solutions enable AI agents to see, listen, and speak naturally, serving clients including Samsung Life, Samsung Electronics, and CJ ENM.
Klleon SDKKlleon SDK (real-time digital human SDK)
Klleon Studio (no-code digital human platform)
RoleFit (AI role-play training solution)Seeking : Equity investment from U.S. content-focused VCs and corporate venture teams to support U.S. expansion. Open to project investment in AI-character entertainment content, and to licensing Klleon's conversational AI to U.S. studios, platforms and brands.Company- CEO : Seunghyuk Jin
- Founded : 2018
-
HQ :
HQ: B1, 561 Seolleung-ro, Gangnam-gu, Seoul, Republic of Korea
U.S. Office: 400 Concar Drive, San Mateo, CA, USA
Japan: Klleon Japan, Tokyo - Employees : 25
- Sector : Content Technology (AI Digital Humans)
- Entity : Inc. - Korea
- FDI Filing : -
Investment HighlightsTraction: Clients include Samsung Life, Samsung Electronics and CJ ENM; commercial launch in Japan (May 2026); digital human technology proven on national TV (SBS <My AI Partner>, Aug-Sep 2026).
Market Opportunity: Rising demand for interactive AI characters and conversational agents across studios, platforms, brands and enterprise training; U.S. expansion under way with a San Mateo office.
Competitive Edge: Proprietary video generation combined with speech recognition and LLMs for real-time conversational digital humans; keeps each character's personality and relationships consistent across voice, facial expression and motion; SDK, no-code platform and training solution on one technology base.Business & Traction- Business Model : Technology and solutions: digital human SDK licensing and custom enterprise deployments
Platform services: Klleon Studio
Revenue: monthly subscriptions and multi-year enterprise licenses - Financials : -
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Key KPI :
Employees: 25
Google for Startups Gemini Founders Forum: 53 startups selected from ~1,000 applicants (Oct 2025)
Japan commercial launch: May 2026
Broadcast reality show: 6 episodes x approx. 60 min (SBS, Aug-Sep 2026) -
References :
Japan commercial launch: Hibino began selling HIBINO AI Attendant, powered by Klleon's technology on Samsung displays (May 2026)
Google for Startups: selected for the inaugural Gemini Founders Forum (Oct 2025)
Global exhibition: interactive digital human of Faker at Samsung Electronics' Gamescom 2026 booth in Germany (Aug 2026)
Project Header- Project : My AI Partner
- Format : Broadcast reality show, 6 episodes x approx. 60 min; AI partners powered by Klleon's conversational AI (voice, facial expression and motion)
- Produced by : SBS (AI partner technology by Klleon, Inc.)
- Status : Released and aired (SBS, Aug-Sep 2026)
Rights & Chain of Title- Underlying IP : Reality show format with conversational AI character technology
- Rights Secured : -
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Ancillary :
Licensing of Klleon's conversational AI character technology to U.S. studios, broadcasters and streaming platforms
Co-development of new AI-character entertainment formats
© SBS. AI partner technology by Klleon, Inc.
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